Validating Skill

Player skill is always a hot topic and games like World of Warships and many attempts have been made to come up with a simple metric for evaluating it, such as PR or Personal Rating. While such a metric can be used to potentially measure a players skill using other metrics such as winrate and […]

Stomping Grounds – A Blowout Theory

In the past few months a new tend – or meta as some are calling it – is occurring within the game. This is the Blowout. If you are unfamiliar with this term, this is when one team utterly destroys the other team within a short amount of time and or with very few casualties. […]

Another Look at Personal Rating (PR)

PR, or Personal Rating, is still the standard metric by which many players assess another player’s skill. While I did an article on Analysis and Deconstruction of PR a few years back, I wanted to readdress what this metric is and how it has changed, more specifically, its relevance. Since I first talked about Personal […]

Demanding My Time

World of Warships is a demanding game – in more ways than one. For the purpose of today’s discussion, I will focus on the time demands that the game has on players and what that all entails. Introduction There are a multitude of reasons why this game is so demanding on players time. While no […]

Winrate as a Player Metric

Winrate is the easiest metric to get on a player and certainly the easiest to understand. But is it really a reliable measure of a players skill and if so, what other information can we glean from it? After all, in random battles you are only one player on a team of twelve and the […]