Stomping Grounds – A Blowout Theory

In the past few months a new tend – or meta as some are calling it – is occurring within the game. This is the Blowout. If you are unfamiliar with this term, this is when one team utterly destroys the other team within a short amount of time and or with very few casualties. […]

Tier X Skill Gap: A Theory

In the last 2 years or so of playing this game I’ve noticed an increasing skill gap at the higher tiers, particularly tier 10. This is most noticeable on the weekends especially to veteran players. So why does this happen? Why is there such a skill gap? While I do not have concrete explanations for […]

Ranked: Quick Thoughts

This season of ranked has been pretty good for me. Though the last day or so has been rough, it has otherwise been quite productive. However, I would like to get my thoughts across on the two big issues with ranked this season – carriers and rentals. Carriers Starting with carriers. While there haven’t been […]

What To Do About Ranked?

The original concept for a competitive, small team mode for World of Warships was good – certainly not great, but not terrible. Seven players per team allowed for easier communication among individuals in a random setting and helped to create a more dynamic match. However, it also made it so a single player, for good […]

Radar Minotaur

As a way to break out of the meta, add a bit more versatility to the team, and have a bit more fun, I have been playing a lot of the Radar Minotaur. To preface this however, this particular configuration of this ship is not for everyone and can be quite difficult and frustrating as […]