Rank Season 12 in Review

The first part of this season of ranked was fun and easy, despite the CV’s and numerous rentals. I was quickly able to get to Rank 5 with few losses and often saving my star. However, I attribute this to it being early season and the meta not quite being defined at the time and […]

Ranked: Quick Thoughts

This season of ranked has been pretty good for me. Though the last day or so has been rough, it has otherwise been quite productive. However, I would like to get my thoughts across on the two big issues with ranked this season – carriers and rentals. Carriers Starting with carriers. While there haven’t been […]

State of the Game – Qtr1 2019

Sorry for the lengthy hiatus between posts as RL has been very chaotic but this is a post that had been dying to be made so here goes. The state of the game has changed drastically since the release of the CV rework in patch 0.8.0. With the attack power increased, the skill ceiling lowered, […]

Upcoming & Proposed Changes

There are lots of upcoming and proposed changes for both 0.8.0 and beyond. This article would usually be done as a Weekly Dev Blog Round up but due to not having the usual writer to help me keep up with that and my own time constraints this will be a long article. So I’ve broken […]

0.8.0 Thoughts

With the holidays behind us and with 2019 in full swing it’s time to get back to business. Wargaming is planning on starting the New Year with a bang (or a flop) with the release of update 0.8.0 and the CV rework in the next few weeks. Hot on the heals of other controversial game […]

Gameplay Updates

As of late, it appears that the influx of the American light cruisers has relaxed a bit. There is still a decent amount of radar in many games, but nothing like it was with their release. This is making the games a bit more comfortable for the destroyers in return and they are making their […]

What To Do About Ranked?

The original concept for a competitive, small team mode for World of Warships was good – certainly not great, but not terrible. Seven players per team allowed for easier communication among individuals in a random setting and helped to create a more dynamic match. However, it also made it so a single player, for good […]