Aircraft Carriers: In Desperate Need of Change

World of Warships is at least in some part, a historically minded game that hopes to bring the power and strength of warships from years past into the hands of we, the players. It could be discussed at length about how much, or how little, of the game elements reflect that sort of realism, but […]

Warship News: A Year in Review

First off, I would like to thank everyone that enjoys this material that I write – be it an editorial or a guide. I am fortunate enough that, while it would be nice to get some Patreon support, I don’t need it to keep this site running. So without further adieu, here is the year […]

Dive, Dive, Dive!

In what was once said to never be introduced into World of Warships is now seeming to become an inevitability – the arrival of submarines. To some, this comes as no surprise and is welcomed, while others are disappointed in the fact that this is setting a bad precedent in terms of future changes to […]

Ranked: Quick Thoughts

This season of ranked has been pretty good for me. Though the last day or so has been rough, it has otherwise been quite productive. However, I would like to get my thoughts across on the two big issues with ranked this season – carriers and rentals. Carriers Starting with carriers. While there haven’t been […]

State of the Game – Qtr1 2019

Sorry for the lengthy hiatus between posts as RL has been very chaotic but this is a post that had been dying to be made so here goes. The state of the game has changed drastically since the release of the CV rework in patch 0.8.0. With the attack power increased, the skill ceiling lowered, […]

The Current Game: An Op-Ed

The game in its current test state is a frustration for me. Every week a new micro patch is released tweaking some facet of the CV or AA or CV-Ship interaction mechanics. While I understand the necessity of doing it this way, I’m still not a fan. There were/are just not enough players that participate […]

World of Warships: A New Meta

I know I promised more articles by now. This was one of them and the other one that was planned was for a more detailed explanation of changes to the AA. However, given that they have required 2 patches to get it to where it’s at least functional AND they [Wargaming] have put out a […]