Target Selection & Priority

One of the most frustrating things that I see in this game is poor prioritization of targets. So many times have I been in matches where a ship gets down to less that 5k health – sometimes even 2k or less – and then the team ignores them and farms some other ship. This then […]

Post-Patch Metas & Dieing Ships

Every patch it seems, particularly content rich patches like the most recent bring in a meta change as well. Sometimes this is more temporary and is linked to everyone gettings the new ships, and sometimes that temporary meta becomes more long term. Case in point, this most recent patch brought in the new Pan-European destroyers. […]

When to Fall Back

Knowing when to fall back or retreat under certain circumstances is not only crucial to your survival but can also be a determining factor in a win for you team. In this brief Guide, I will go over the circumstances and criteria to determine when to fall back and when to hold your ground. These […]

Jeepers Creepers: Power Creep Issues

Power creep is becoming a hot topic for a number of World of Warship players, including myself. Ships that have once been ‘good’ or even dominant, are now falling out of favor due to new ships that are being introduced that are outright better. This issue is further exacerbated by an apparent push in the […]

CV Rework Overview: Live Server

This will be the first article of 3 that I have planned for this week and possibly next. The focus of today’s article will go over what has been currently implemented into the game, its effects on players and gameplay and my opinions on the matter which will include suggested changes. Upcoming articles will cover […]

Considerations for a Strategy

With clan battles in full swing, it might be worth informing you how I come up with strategies for our matches. This quick review will go over the important aspects of my thought process while mentioning successes and failures. Players The first thing I try to look at it who is playing. Are they our […]

In The Mind Of

I haven’t decided if I want to make this a series or a one off guide. The basis of this article is the thought process that I try to use from the moment I push the Battle button until things become more fluid in game. Also, as a preface, I tend to play mostly tier […]