Sub Impressions

Play Impressions The subs are a nice addition to the game so far, even in their “Work in Progress” state. The visuals that have been designed for underwater are outstanding and the controls are concise and easy to use – though still takes some getting used to. Further, the skill necessary to make torpedo hits […]

Dive, Dive, Dive!

In what was once said to never be introduced into World of Warships is now seeming to become an inevitability – the arrival of submarines. To some, this comes as no surprise and is welcomed, while others are disappointed in the fact that this is setting a bad precedent in terms of future changes to […]

Jeepers Creepers: Power Creep Issues

Power creep is becoming a hot topic for a number of World of Warship players, including myself. Ships that have once been ‘good’ or even dominant, are now falling out of favor due to new ships that are being introduced that are outright better. This issue is further exacerbated by an apparent push in the […]

Rank Season 12 in Review

The first part of this season of ranked was fun and easy, despite the CV’s and numerous rentals. I was quickly able to get to Rank 5 with few losses and often saving my star. However, I attribute this to it being early season and the meta not quite being defined at the time and […]

CV’s for the Future

Recently, WG have announced more tweaks and changes to aircraft carriers in order to balance them once again, specifically in relation to spotting and their interaction with Destroyers. You can check out more about these changes below but the propose of this article is to touch on what I would do to CV’s to balance […]

The Current Game: An Op-Ed

The game in its current test state is a frustration for me. Every week a new micro patch is released tweaking some facet of the CV or AA or CV-Ship interaction mechanics. While I understand the necessity of doing it this way, I’m still not a fan. There were/are just not enough players that participate […]

CV Rework Overview: Live Server

This will be the first article of 3 that I have planned for this week and possibly next. The focus of today’s article will go over what has been currently implemented into the game, its effects on players and gameplay and my opinions on the matter which will include suggested changes. Upcoming articles will cover […]