When to Fall Back

Knowing when to fall back or retreat under certain circumstances is not only crucial to your survival but can also be a determining factor in a win for you team. In this brief Guide, I will go over the circumstances and criteria to determine when to fall back and when to hold your ground. These […]

Aircraft Carriers: In Desperate Need of Change

World of Warships is at least in some part, a historically minded game that hopes to bring the power and strength of warships from years past into the hands of we, the players. It could be discussed at length about how much, or how little, of the game elements reflect that sort of realism, but […]

Stomping Grounds – A Blowout Theory

In the past few months a new tend – or meta as some are calling it – is occurring within the game. This is the Blowout. If you are unfamiliar with this term, this is when one team utterly destroys the other team within a short amount of time and or with very few casualties. […]

Another Look at Personal Rating (PR)

PR, or Personal Rating, is still the standard metric by which many players assess another player’s skill. While I did an article on Analysis and Deconstruction of PR a few years back, I wanted to readdress what this metric is and how it has changed, more specifically, its relevance. Since I first talked about Personal […]

Warship News: A Year in Review

First off, I would like to thank everyone that enjoys this material that I write – be it an editorial or a guide. I am fortunate enough that, while it would be nice to get some Patreon support, I don’t need it to keep this site running. So without further adieu, here is the year […]