Validating Skill

Player skill is always a hot topic and games like World of Warships and many attempts have been made to come up with a simple metric for evaluating it, such as PR or Personal Rating. While such a metric can be used to potentially measure a players skill using other metrics such as winrate and […]

Another Look at Personal Rating (PR)

PR, or Personal Rating, is still the standard metric by which many players assess another player’s skill. While I did an article on Analysis and Deconstruction of PR a few years back, I wanted to readdress what this metric is and how it has changed, more specifically, its relevance. Since I first talked about Personal […]

Dispersion & Sigma – Debunked

This article will try to debunk the commonly used terms of Dispersion & Sigma to describe a ships accuracy. While the World of Warships Wiki actually does a great job at describing these two terms in depth (Check it out here), I want to try and make it a little easier to understand as well […]

Winrate as a Player Metric

Winrate is the easiest metric to get on a player and certainly the easiest to understand. But is it really a reliable measure of a players skill and if so, what other information can we glean from it? After all, in random battles you are only one player on a team of twelve and the […]

Analysis and Deconstruction of PR (Personal Rating)

With Warships.today having been down for sometime (though the site is at least up at the time of writing this article) many players and tools (Matchmaking Monitor) have moved to using the WoWS Stats & Numbers Rating – PR, or Personal Rating to measure a players skill. Very similar in concept and construction to WTR […]

Analysis and Deconstruction of WTR

I’ve considered doing this article for some time and the catalyst for writing it now was watching the video by NoZoupForYou found here. He makes some very valid and straight forward points about the current metric that Warship players use the measure themselves and others by. So why is WTR such ‘BS’ as Zoup so […]