Dead Eye Done Killed It

Just over a month since the Commander ‘rework’ and the exodus continues from everything that I’ve seen and heard. Like so many reworks before it, this one was implemented with very little public testing and little consideration for the cries of “NO!” from the game base. But before I continue with the Dead Eye issue, […]

Post-Patch Metas & Dieing Ships

Every patch it seems, particularly content rich patches like the most recent bring in a meta change as well. Sometimes this is more temporary and is linked to everyone gettings the new ships, and sometimes that temporary meta becomes more long term. Case in point, this most recent patch brought in the new Pan-European destroyers. […]

Another Look at Personal Rating (PR)

PR, or Personal Rating, is still the standard metric by which many players assess another player’s skill. While I did an article on Analysis and Deconstruction of PR a few years back, I wanted to readdress what this metric is and how it has changed, more specifically, its relevance. Since I first talked about Personal […]

Sub Impressions

Play Impressions The subs are a nice addition to the game so far, even in their “Work in Progress” state. The visuals that have been designed for underwater are outstanding and the controls are concise and easy to use – though still takes some getting used to. Further, the skill necessary to make torpedo hits […]

Dive, Dive, Dive!

In what was once said to never be introduced into World of Warships is now seeming to become an inevitability – the arrival of submarines. To some, this comes as no surprise and is welcomed, while others are disappointed in the fact that this is setting a bad precedent in terms of future changes to […]

Tier X Beast: The Kremlin

The Kremlin is the (current) crown Battleship of the Russian Navy in World of Warships. Read more for a review on her armor, guns, recommended builds and play style.

State of the Game – Qtr1 2019

Sorry for the lengthy hiatus between posts as RL has been very chaotic but this is a post that had been dying to be made so here goes. The state of the game has changed drastically since the release of the CV rework in patch 0.8.0. With the attack power increased, the skill ceiling lowered, […]